Jul 04, 2006, 01:19 AM // 01:19
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#1
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Lion's Arch Merchant
Join Date: May 2005
Location: Maryland
Profession: Mo/
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Air Assassin
Air Assassin
Elementalist/Assassin
Level: 20
Energy Storage: 8 (6+2)
Air Magic: 14 (10+4)
Dagger Mastery: 12
Shadow Arts: 6
Ride the Lightning [Elite] (Air Magic)
You ride the lightning to target foe. That foe is struck for 71 lightning damage. This spell causes Exhaustion.
Energy:10 Cast:1 Recharge:20
Shadow of Haste (Shadow Arts)
For 11 seconds you move 25% faster than normal. When Shadow of Haste ends, you return to the location where you activated this skill.
Energy:10 Cast:0 Recharge:30
Conjure Lightning (Air Magic)
For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 15 lightning damage.
Energy:10 Cast:1 Recharge:60
Caltrops (Shadow Arts)
Target foe and all foes adjacent to your target are Crippled for 9 seconds. Caltrops has half the normal range.
Energy:10 Cast:0.25 Recharge:20
Shock (Air Magic)
Target touched foe is struck for 57 lightning damage and is knocked down. This Spell has 25% armor penetration and causes Exhaustion.
Energy:5 Cast:0.75 Recharge:10
Falling Spider (Dagger Mastery)
Must strike a knocked-down foe. If it hits, Falling Spider strikes for +31 damage and target foe is Poisoned for 17 seconds.
Energy:5 Cast:0 Recharge:8
Nine Tail Strike (Dagger Mastery)
Must follow an off-hand attack. Nine Tail Strike cannot be "blocked" or "evaded" and strikes for +35 damage if it hits.
Energy:10 Cast:0 Recharge:10
Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0
I've been running this the past couple hours in RA, and I've done alright with it. Earned 1 glad point, and a couple other 5+ streaks. The largest problem is you can exhaust yourself out of energy pretty quickly. Otherwise, with a little bit of patience, the lack of a heal isn't so bad, and Shadow of Haste *really* helps to shake those chasing warriors... activate it in the thick of battle and run straight away. When it ends, you're brought right back to where you want to be, killing that squishy, and the warrior has to run 11 seconds back.
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Jul 04, 2006, 01:27 AM // 01:27
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#2
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I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
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Ride the Lightning seems like an odd choice in this build, especially since you're having exhaustion problems. Aura of Displacement is more versatile and it would fix your exhaustion issues, as well as providing a cover enchantment for Conjure.
I would also advise using an actual run buff instead of Shadow of Haste, so you'll have something to chase players that know how to kite.
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Jul 04, 2006, 02:33 AM // 02:33
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#3
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Lion's Arch Merchant
Join Date: May 2005
Location: Maryland
Profession: Mo/
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If I were to replace anything with a run buff, it'd be Caltrops with Windbourne Speed. I'll have to think on that one.
Definitely not replacing RtL, as that was the skill I was trying to utilize. IMO, it could use a *tad* bit of a buff. It'd really rock if it had armor penetration, or caused a knockdown on its own for maybe 5 more energy.
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Jul 04, 2006, 02:35 PM // 14:35
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#4
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Lion's Arch Merchant
Join Date: May 2005
Location: Maryland
Profession: Mo/
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Windbourne Speed takes too long to cast, I just tried it... the only other "run buffs" are Dash, which, IMO, sucks. A lot. And Dark Escape is only useful for running, not chasing, since it ends immediately upon connecting.
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Jul 14, 2006, 11:00 PM // 23:00
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#5
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: [VENT]
Profession: W/
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Shadow of haste rules. Its plays its role perfectly. Sprint in, do damage, teleport out.
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Jul 15, 2006, 05:01 AM // 05:01
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#6
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Ascalonian Squire
Join Date: Jul 2006
Location: Indiana
Guild: Vins Knights (VK)
Profession: R/
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I like the build, looks interesting. First things I've seen to use RtL. If you are experiencing exhaustion, you could try a ... Zealos tang to regain energy on hit. Might work if you just beat the crap out of them. Just a suggestion.
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Aug 08, 2006, 01:35 AM // 01:35
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#7
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Ascalonian Squire
Join Date: Mar 2006
Guild: Currently None
Profession: W/N
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i think i ran into you testing/ using this build...inspired me to make my own :P except myn was this
Profession: Elementalist
Secondary: Assassin
Attributes:
Air Magic: 16 (12+3+1)
Energy Storage: 10 (9+1)
Dagger Mastery: 9
Weapon:
Shocking PvP Daggers of Fortitude
15% more damage (while health above 50%)
+30 Health
Skills:
1. Glyph of Elemental Power:
5 energy
1 second casting time
Recharge Time: 5 seconds
Glyph. Your Elemental attributes are boosted by 2 for your next spell.
2. Conjure Lightning:
10 energy
1 second casting time
Recharge time: 60 seconds
Enchantment. For 60 seconds, if you’re wielding a lightning weapon, your attacks strike for an additional 17 damage.
3. Ride the Lightning:
10 energy
1 second casting time
Recharge time: 20 seconds
Elite Spell. You ride the lightning to target foe. That foe is struck for 79 damage. This spell causes exhaustion.
4. Shock:
5 energy
.75 second casting time
Recharge time: 10 seconds:
Skill. Target touched foe is struck for 63 damage and is knocked down. This spell has 25% armor penetration. This spell causes exhaustion.
5. Air Attunement:
10 energy
2 second casting time
Recharge time: 45 seconds
For 61 seconds you are attuned to Air. You gain 30% of energy cost of the skill when ever you use air magic.
6. Resurrection Signet:
7. Falling Spider
8. Lightning Orb
I got lazy at the end and didnt type lightning orb or falling spider...:P i used glyph of energy before i use air attunement and conjure lightning which gave +19 damage. the ride the lightning-shock falling spider thing sorta spikes em right out i done to monks and they dont know what hit em.
the lightning orb is just for people that need that final shot.
Last edited by Knight of Balthazer; Aug 08, 2006 at 01:44 AM // 01:44..
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Aug 08, 2006, 03:50 PM // 15:50
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#8
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Academy Page
Join Date: Jul 2006
Guild: Accident Prone[AP]
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Having two skills that exhaust you on a bar is just not smart imo. RTL shouldn't be an elite, it's really not an efficient skill. Its AoD with some dmg+exhaustion+no return, big whoop. Another question i have it why do you need elite teleporting skills? and falling spider, twisting fangs is a sin must.
and to knight...umm you go to all this trouble of being a sin but have falling spider as your only sin skill? not worth the trouble.
If you really want a aoe bomb. then use Death's Charge, bed of coals, starburst, flame burst, or earth side shock, shockwave etc. etc.
I guess what i am really trying to say is don't use RTL!
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Aug 08, 2006, 03:59 PM // 15:59
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#9
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Ascalonian Squire
Join Date: Mar 2006
Guild: Currently None
Profession: W/N
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im not really trying to AoE bomb...otherwise i would do something with deaths charge bed of coals etc... i dont need another sin skill cus the ride the lightning shock falling spider thing works as a spike...its kinda weird :P i did this build because i was bored. yea but the double exhaustion does hurt quite a bit.
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Aug 09, 2006, 03:48 AM // 03:48
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#10
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Wilds Pathfinder
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Dash is fine, 3 secs of 50% run speed bonus is plenty of time to KD with a dual strike or snare with something. It lets you attack as fast as you would standing still while chasing, unlike every other run buff which is a tad too slow.
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